
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
11      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)


@CIVILIZE
Advanced Flight,    4,-2,  no,  Too, 3, 4    ; AFl
Knighthood,         0, 0,  no,  no,  0, 0    ; Alp
Dushan Death' Tech.,0, 0,  U3,  nil, 0, 0    ; Amp
Byz.Gunpowder,      0, 0,  Gun, Cmn, 0, 0    ; Ast
Siege,              0, 0,  Mat, nil, 0, 0    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  nil, Cur, 1, 1    ; Ban
Bridge Building,    4, 0,  no,  Cst, 0, 4    ; Bri
Latin Navy,         0, 0,  no,  no,  0, 0    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Arabian Sail,       0, 0,  no,  no,  0, 0    ; Che
Latin Gunpowder,    0, 0,  Gun, no,  0, 0    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
Byz. Restauration,  0, 0,  Cmn, Cmn, 1, 3    ; CA 
Turkish Sail,       0, 0,  no,  no,  0, 4    ; Cmb
Byz. Renaissance,   0, 0,  CA,  CA,  1, 4    ; Cmn
Caesarini,          0, 0,  no,  no,  0, 0    ; Cmp
Warna,              0, 0,  no,  no,  0, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Cur, 2, 1    ; Eco
Smithy,             0, 0,  Inv, nil, 0, 4    ; E1 
Sigimund,           0, 0,  no,  no,  0, 0    ; E2 
Engineering,        4, 0,  nil, Cst, 0, 4    ; Eng
No-settlers tech.,  0, 0,  no,  no,  0, 0    ; Env
Nothing,            0, 0,  no,  no,  1, 3    ; Esp
Explosives,         0, 0,  Gun, Mag, 1, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Sigimundus,         4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Georgian Tech.,     0, 1,  no,  no,  0, 0    ; FP 
Nicopolis,          0, 0,  no,  no,  0, 0    ; Gen
Guerrilla Warfare,  4, 1,  no,  AFl, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Uni, 1, 0    ; Gun
Windmilling,        0, 1,  Inv, nil, 0, 1    ; Hor
Industrialization,  0, 0,  no,  no,  2, 1    ; Ind
Invention,          0, 0,  Eng, Lit, 0, 0    ; Inv
Navy declination,   0, 0,  no,  AFl, 0, 4    ; Iro
Labor Union,        4,-1,  no,  Gue, 3, 2    ; Lab
No-mamluk tech,     4, 0,  no,  MP,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  nil, nil, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Magnetism,          4,-1,  Phy, Gun, 1, 3    ; Mag
Map Making,         6,-1,  nil, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  Cor, 3, 4    ; MP 
Primitive siege,    0, 0,  nil, nil, 0, 0    ; Mat
Medicine,           4, 0,  no,  no,  1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  no,  no,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, nil, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Turkish technology, 0, 0,  no,  no,  0, 0    ; Pla
Moslem Trade,       0, 0,  no,  no,  0, 1    ; Plu
Polytheism,         4, 0,  no,  no,  0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              0, 1,  Inv, nil, 0, 4    ; Rad
Road,               6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  Dem, 3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Impr.Farming,       0, 0,  Gun, Mag, 1, 1    ; Rfg
Plethon Technology, 5, 1,  Cmn, Lit, 1, 4    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  no,  Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Serbian Tech.,      0, 1,  no,  no,  0, 0    ; Sup
Navy somewhat norm.,0, 0,  no,  nil, 1, 0    ; Tac
Theology,           3, 2,  no,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  Uni, 1, 3    ; ToG
Trade,              4, 2,  no,  no,  0, 1    ; Tra
University,         5, 1,  Lit, nil, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
Moslem Gunpowder,   4,-1,  Gun, no,  0, 0    ; Whe
Writing,            4, 2,  nil, nil, 0, 3    ; Wri
Future Technology,  0, 0,  nil, nil, 0, 0    ; FT 
Futuwwa,            4,-1,  no,  no,  0, 0    ; U1 
Egyptian military,  4,-1,  no,  no,  0, 0    ; U2 
Dushan Tech.,       4,-1,  Amp, nil, 0, 0    ; U3 
Byzantine Tech.,    3,-1,  no,  no,  0, 0    ; X1 
Bulgarian Tech.,    0, 0,  no,  no,  0, 0    ; X2 
Primitive Sail,     0, 0,  nil, nil, 0, 0    ; X3 
Latinist Adv.,      3, 0,  no,  no,  0, 0    ; X4 
Moslem Tech.,       0, 0,  no,  no,  0, 0    ; X5 
Impr. Yanchars,     0, 0,  no,  no,  0, 0    ; X6 
Yanchars recruiting,0, 0,  no,  no,  0, 0    ; X7 

@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10,30,    Mas,
Garrison,                  8, 2,    Gun,
Granary,                   6, 1,    Pot,
Church,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Monastic Library,         11, 0,    no, 
Courthouse,                8, 1,    CoL,
City Walls,               11, 4,    Mas,
Well,                      8, 2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    no, 
University,               16, 5,    Uni,
King's Statue,             1, 0,    nil,
Cathedral,                10, 3,    nil,
Smithy,                   30, 4,    E1, 
Manufacture,              32, 6,    no, 
Kayserian fortifications, 20, 4,    no, 
Hospital,                  2, 1,    nil,
Windmill,                 16, 4,    Hor,
Water Mill,               24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Mint,                     16, 6,    Eco,
Sewer System,             12, 2,    nil,
Intensive Irrigation,      8, 3,    Rfg,
Entrepot,                 20, 5,    Rfg,
School,                   16, 2,    Rep,
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    Met,
Windmill,                 34, 4,    no, 
Harbour,                   6, 1,    Sea,
Deep Harbor,              16, 3,    Rfg,
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    Mag,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramids,                 20, 0,    Mas,
St. Peter's Cathedral,    20, 0,    Pot,
Hippodrome,               20, 0,    nil,
Blachernos Palace,        20, 0,    CA, 
One church in Sofia,      30, 0,    nil,
Control over Mecca,       30, 0,    nil,
Holy Savior in Chora,     40, 0,    Cmn,
Studenica Monastery,      30, 0,    nil,
Hagia Eirene,             30, 0,    nil,
Tzars' Palace,            20, 0,    nil,
Ummajjads' Mosque,        40, 0,    nil,
Wall of Crying,           30, 0,    nil,
Acropolis,                40, 0,    nil,
Qubbath As-Sakhra,        30, 0,    nil,
Mosque Al-Aqsa,           40, 0,    nil,
Hagia Sophia,             40,200,    no, 
Temple of Jupiter,        40, 0,    nil,
Italian trade,            40, 0,    nil,
The Great Citadel,        40, 0,    nil,
Hadrian's Temple,         40, 0,    nil,
Ibn Tulun's Mosque,       30, 0,    nil,
Ochrid's churches,        60, 0,    nil,
H.Apostles,               60, 0,    nil,
Ince Minare,              60, 0,    nil,
Temple of Bachus,         60, 0,    nil,
Palmyra,                  60, 0,    nil,
Plethon,                  40, 0,    Rep,
The Holy Grave,           60, 0,    nil,


@ENDWONDER
nil,        ; Pyramids
RR,         ; St. Peter's Cathedral
Fli,        ; Holy Old Palace
Iro,        ; Blachernos Palace
Mas,        ; One church in Sofia
nil,        ; Control over Mecca
no,         ; Holy Savior in Chora
nil,        ; Studenica Monastery
nil,        ; Hagia Eirene
Cmn,        ; Tzars' Palace
nil,        ; Ummajjads' Mosque
nil,        ; Wall of Crying
nil,        ; Acropolis
nil,        ; Qubbath As-Sakhra
Aut,        ; Mosque Al-Aqsa
Csc,        ; Hagia Sophia
nil,        ; Temple of Jupiter
nil,        ; Italian trade
nil,        ; The Great Citadel
nil,        ; Hadrian's Temple
nil,        ; Ibn Tulun's Mosque
CoL,        ; Ochrid's churches
nil,        ; H.Apostles
nil,        ; Ince Minare
nil,        ; Temple of Bachus
nil,        ; Palmyra
AFl,        ; Plethon
nil,        ; The Holy Grave

@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Impr.Settlers,Env, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Byz.Infantry, Ast, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, X1,  000000000000000
Impr.Byz.Inf.,no,  0,  1.,0,  7a,6d,  3h,1f,  5,0,  1, Ast, 000000000000000
Ghazi,        no,  0,  2.,0,  9a,4d,  2h,1f,  1,0,  0, U1,  000100000000001
Impr.Yanchars,no,  0,  2.,0, 11a,4d,  2h,1f,  1,0,  0, X6,  000100001000011
Yanchars,     X6,  0,  2.,0, 10a,4d,  2h,1f,  1,0,  0, X7,  000100001000011
Lat.Infantry, Chi, 0,  1.,0,  5a,4d,  2h,1f,  3,0,  1, Alp, 000000000000000
Impr.Lat.Inf.,no,  0,  1.,0,  7a,6d,  3h,1f,  3,0,  1, Chi, 000000000000000
Byz.Galley,   Mag, 2,  6.,0,  7a,3d,  2h,1f,  7,4,  2, Tac, 000001000000010
Sudan,        no,  0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Las, 000001000000000
Mos.Infantry, no,  0,  1.,0,  5a,4d,  2h,1f,  3,0,  1, X5,  000000000000011
Mon.Infantry, no,  0,  1.,0, 10a,5d,  2h,1f,  1,0,  0, no,  000000000000100
Bul.Infantry, Gun, 0,  1.,0,  5a,4d,  2h,1f,  1,0,  1, X2,  000000100000000
Byz.Cavalry,  no,  0,  2.,0,  8a,3d,  3h,1f,  7,0,  0, X1,  000000000000000
Byz.Galley,   Tac, 2,  6.,0,  7a,3d,  2h,1f, 12,4,  2, Iro, 000000000000000
Knights,      no,  0,  2.,0,  8a,3d,  2h,1f,  4,0,  0, Alp, 000000000000000
Crusaders,    Csc, 0,  2.,0, 10a,1d,  2h,1f,  4,0,  0, Cmp, 000000000000000
Mamelucks,    Las, 0,  2.,0,  8a,3d,  2h,1f,  4,0,  0, U2,  000000000000000
Mon.Cavalery, no,  0,  2.,0, 10a,3d,  4h,1f,  1,0,  0, no,  000000001000011
Impr Mos.Inf.,no,  0,  2.,0,  7a,6d,  3h,1f,  3,0,  1, Whe, 000000000000000
TheodosianWall,no,  0,  0.,0,  0a,10d, 9h,1f,  6,0,  1, no,  000000000000001
Serbs,        Amp, 0,  2.,0,  9a,3d,  2h,1f,  3,0,  0, U3,  000000000000001
Th.Walls,     AFl, 0,  0.,0,  0a,7d,  5h,2f,  4,0,  1, AFl, 000000000000000
Cannon,       Too, 0,  1.,0, 14a,3d,  2h,1f,  6,0,  0, Met, 000000000000000
T.Warrior,    U1,  0,  1.,0,  9a,4d,  2h,1f,  1,0,  0, Pla, 000001000000011
Siege Engine, Met, 0,  1.,0, 12a,2d,  2h,1f,  9,0,  0, Ato, 000000001000000
Conqueror,    Sth, 0,  1.,1, 12a,5d,  4h,1f,  6,0,  0, AFl, 000000000010001
Ladislas,     no,  0,  3.,2, 12a,6d,  3h,1f, 12,0,  0, no,  000000000000001
Dragases,     no,  0,  2.,0, 10a,5d,  4h,2f, 10,0,  0, no,  000000000000001
Catalonians,  no,  0,  2.,1, 13a,6d,  5h,1f,  8,0,  0, no,  000000000010001
Fortifications,nil, 0,  0.,0,  0a,7d,  4h,2f, 16,0,  1, AFl, 000000000000001
Genuan Galley,no,  2,  7.,0,  7a,3d,  2h,1f,  5,4,  4, no,  110000000000001
Dromon,       X4,  2,  6.,0,  5a,2d,  2h,1f,  4,3,  4, Nav, 000000000000000
Nave Buzzo,   no,  2,  7.,0,  0a,3d,  4h,1f,  4,7,  4, Mag, 000000000000000
Galeasa,      E1,  2,  9.,0,  9a,4d,  2h,1f,  5,2,  2, Mag, 000000000000000
T.Galley,     Mag, 2,  7.,0,  7a,3d,  2h,1f,  5,4,  2, Cmb, 000000000000000
Byz.Galley,   Iro, 2,  6.,0,  7a,3d,  2h,1f,  6,4,  2, CA,  100000000000001
Primitive ship,Nav, 2,  3.,0,  3a,2d,  1h,2f,  1,2,  2, X3,  000000000100000
Lat.Galley,   Mag, 2,  7.,0,  7a,3d,  2h,1f,  5,4,  2, Bro, 110000000000001
Dhow,         no,  2,  7.,0,  7a,3d,  2h,1f,  5,4,  2, Che, 000000000000001
Amadeus VI,   no,  2,  5.,0, 12a,6d,  3h,1f,  5,0,  0, no,  000000000000001
Steven Dushan,no,  0,  2.,0, 12a,5d,  3h,1f, 16,0,  0, no,  000000000000001
Sigimund,     Cer, 0,  2.,0, 11a,7d,  3h,1f,  5,8,  0, Roc, 000000001000000
Michael,      no,  0,  2.,1, 12a,2d,  1h,2f,  6,0,  0, no,  000001001000000
H.Crusaders,  Gen, 0,  2.,1, 10a,2d,  2h,1f,  4,0,  0, Fli, 000000000000001
suprize,      no,  0,  1.,0,  0a,0d,  2h,1f,  3,0,  0, no,  001001000000000
Rebel,        no,  0,  5.,0, 34a,4d,  4h,1f,  1,0,  0, no,  000000000000011
Mos.Caravan,  X5,  0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Plu, 000000000000010
Chr.Caravan,  no,  0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Tamerlane,    no,  1,  7.,0, 99a,7d, 12h,1f,  3,0,  0, no,  001000001000011
Pope's Caracas,no,  2,  6.,1, 10a,6d, 12h,1f,  8,2,  0, no,  000000001000001
Fatih,        no,  0,  6.,0, 12a,7d,  4h,1f,  5,0,  0, no,  000011001000011
Hospitaliers, no,  0,  2.,4,  9a,4d,  2h,2f,  5,0,  0, no,  000000000000001
Templars,     no,  0,  2.,0,  9a,4d,  2h,1f,  5,0,  5, no,  000000001000000
Nubian,       no,  0,  2.,0,  8a,3d,  2h,1f,  4,0,  0, Las, 000010000000001
Serb.Infantry,Gun, 0,  1.,0,  5a,4d,  3h,1f,  3,0,  1, Sup, 000000000000000
Long Walls,   no,  0,  0.,0,  0a,7d,  5h,2f,  7,0,  1, no,  000000000000001
Georg.Infantry,Gun, 0,  1.,0,  6a,3d,  2h,1f,  3,2,  1, FP,  000000000000000
Serb.Cavalry, no,  0,  2.,0,  8a,3d,  2h,1f,  2,0,  0, Sup, 000000000000000
Georg.Cavalry,no,  0,  2.,0,  9a,4d,  3h,1f,  4,4,  0, FP,  000000000000000
Bulg.Cavalry, no,  0,  2.,0,  9a,4d,  2h,1f,  2,0,  0, X2,  000000000000000



;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  no,    ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,    ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,    ; Grs
Forest,     2,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  no,    ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 1,10,  6,  no,    ; Mou
Loam,       1,2,  4,1,2,   yes, 2,10, 1,   no,  0, 0,  0,  Tun,   ; Tun
S.Desert,   1,1,  0,0,1,   Drt, 0,90, 6,   yes, 1,15,  3,  Gla,   ; Gla
Swamp,      2,3,  1,0,0,   no,  0,15, 6,   For, 0,15,  0,  Swa,   ; Swa
Ravine,     2,8,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,   ; Jun
Ocean,      1,2,  1,0,2,   Gla, 0, 0, 0,   no,  0, 0,  0,  Oce,   ; Oce
Oasis,      1,2,  3,1,0,
Sheep,      1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Fruit,      2,3,  3,2,0,
Iron,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Loam,       1,2,  4,1,2,
Salt,       2,2,  1,1,4,
Little frogs,2,3,  1,4,0,
Ravine,     0,0,  0,0,0,
Prawns,     1,2,  3,0,3,
Gems,       1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Fine wood,  2,3,  1,3,2,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Wheat2,     2,2,  5,1,3,
Riches,     2,2,  0,4,0,
Great Frogs,2,3,  3,0,4,
Ravine,     0,0,  0,0,0,
Fish,       1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       Emperor,     Empress
Communism,      Comrade,     Comrade
Sultanat,       Sultan,      Sultana
Empire,         Basileus,    Basilea
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;

@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Baldwin II,   ...,                 0, 1, 2, Latinists,   Latin,       1,  1, -1,     3, Emperor, Empress, 4, Pope, Pope
Ramesses,     Cleopatra,           1, 3, 0, Egyptians,   Egyptian,    0,  0,  1,
Abe Lincoln,  E. Roosevelt,        0, 4, 1, Americans,   American,   -1,  0,  1,
Alexander,    Hippolyta,           1, 5, 1, Greeks,      Greek,       0,  1, -1,
Baybars,      Sajar ad-Dur,        0, 2, 0, Egyptians,   Egyptian,    0,  1, -1,     4, Sultan, Sultana
Constantin Asen Tich,Irene Laskarys,      0, 3, 1, Bulgarians,  Bulgarian,   1,  1, -1,     3, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 6, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 7, 3, French,      French,      1,  1,  1,
Montezuma,    Nazca,               0, 1, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 2, 2, Chinese,     Chinese,     0,  0,  1,
Henry VIII,   Elizabeth I,         1, 3, 3, English,     English,     0,  1,  0,
Parvana,      ...,                 0, 4, 0, Turks,       Turkish,     1,  1, -1,
Cunobelin,    Boadicea,            1, 4, 0, Celts,       Celtic,     -1,  1,  0,
Tokugawa,     Amaterasu,           0, 5, 2, Japanese,    Japanese,    1, -1, -1,
Steven Uros I,...,                 0, 5, 1, Serbs,       Serbian,     1,  1, -1,
Philip II,    Isabella,            1, 6, 3, Spanish,     Spanish,    -1,  1, -1,
David Narin,  Rusudan,             0, 6, 3, Georgians,   Georgian,    0,  1,  0,     4, Catolicos, Catolicos
Michael VIII, ...,                 0, 7, 1, Byzantines,  Byzantine,   0,  1,  1,     2, Basileus, Basilea 3, Basileus, Basilea 4, Patriarch, Matriarch
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Wheat,
Cloth,
Salt,
Shields,
Copper,
Swords,
Wine,
Silk,
Silver,
Spice,
Carpets,
Dye,
Gems,
Gold,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Found Monastery,    E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













